Crawling the Library Dungeon
Start Date
7-10-2017 10:40 AM
End Date
7-10-2017 12:10 AM
Description
Come hear about the cross-institutional, cross-departmental development of a library dungeon-crawler game that blends the physical and the digital. After an overview of the goals and outcomes for players and the game design choices, we’ll discuss the development areas we’re still struggling with and how we’ve begun to solve them. In particular, we’ll explore ways we’re trying to make the game accessible, and how to make setting it up replicable for other institutions. We’ll talk about how we plan to assess the game’s effectiveness. Finally, we’ll do an interactive modified demo of the game’s opening moves.
Type
Presentation
Session
#s1c: Evolving the Library and Scholarly Environments, moderator Megan Kudzia
Language
eng
Location
Elaine Langone Center, 241
Crawling the Library Dungeon
Elaine Langone Center, 241
Come hear about the cross-institutional, cross-departmental development of a library dungeon-crawler game that blends the physical and the digital. After an overview of the goals and outcomes for players and the game design choices, we’ll discuss the development areas we’re still struggling with and how we’ve begun to solve them. In particular, we’ll explore ways we’re trying to make the game accessible, and how to make setting it up replicable for other institutions. We’ll talk about how we plan to assess the game’s effectiveness. Finally, we’ll do an interactive modified demo of the game’s opening moves.
Comments
Link to slides shared by Megan Kudzia on Twitter