Title

Crawling the Library Dungeon

Start Date

7-10-2017 10:40 AM

End Date

7-10-2017 12:10 AM

Related

Description

Come hear about the cross-institutional, cross-departmental development of a library dungeon-crawler game that blends the physical and the digital. After an overview of the goals and outcomes for players and the game design choices, we’ll discuss the development areas we’re still struggling with and how we’ve begun to solve them. In particular, we’ll explore ways we’re trying to make the game accessible, and how to make setting it up replicable for other institutions. We’ll talk about how we plan to assess the game’s effectiveness. Finally, we’ll do an interactive modified demo of the game’s opening moves.

Type

Presentation

Session

#s1c: Evolving the Library and Scholarly Environments, moderator Megan Kudzia

Language

eng

Comments

Link to slides shared by Megan Kudzia on Twitter

Location

Elaine Langone Center, 241

Share

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Oct 7th, 10:40 AM Oct 7th, 12:10 AM

Crawling the Library Dungeon

Elaine Langone Center, 241

Come hear about the cross-institutional, cross-departmental development of a library dungeon-crawler game that blends the physical and the digital. After an overview of the goals and outcomes for players and the game design choices, we’ll discuss the development areas we’re still struggling with and how we’ve begun to solve them. In particular, we’ll explore ways we’re trying to make the game accessible, and how to make setting it up replicable for other institutions. We’ll talk about how we plan to assess the game’s effectiveness. Finally, we’ll do an interactive modified demo of the game’s opening moves.